Consciousness Dictionary                         
   
       

Consciousness Dictionary

       
       
       

Qualia, Mainstream

Mainstream

The individual, subjective, and conscious experience of sensations. For example, the “redness” of the color red, the “painfulness” of pain, or the “sweetness” of sugar. Qualia are often considered the hardest problem of consciousness because their subjective nature makes them difficult to explain with objective, physical processes.

Qualia, Ring/Bank

Ring/Bank

The qualia stream is largely temporo-geometric. It is largely the same as the attention stream.

Explicit qualia are the self-same as the mic voice event stream. Qualia have two components—tactile(somatic)(explicit) and paint(implicit). The intensity, timing, shape, location, and movement/acceleration/deceleration of the print of ringframes of consciousness is the explicit qualia stream. Red is not (or isn't necessarily) an explicit (texture) qualia in ring/bank understanding—it is an implicit (paint) qualia. Unexpected qualia additions from ring/bank thinking: acceleration qualia, selfness qualia, fear qualia, mood qualia, thought qualia, crunch of lettuce qualia. Qualia can be about reified objects outside the body (crisp crunch of lettuce) and be experienced outside of the body, as the entire worldsim is the creation of the brain.

Integrated Information Theory (IIT)

Mainstream

A theory of consciousness that posits consciousness is a physical property of matter that has the ability to cause-and-effect a large repertoire of states in an irreducible way. Consciousness is theorized to be related to the system's “phi” value, which is a measure of its integrated information.

Global Workspace Theory (GWT)

Mainstream

A theory that models consciousness as a “global broadcast” system in the brain. Unconscious processing modules compete for access to a central “global workspace,” and whatever information wins access is broadcast to the entire system, making it conscious. The “winner-take-all” competition is often likened to a theatrical stage, where a limited number of actors are in the spotlight.

The Hard Problem

Mainstream

A term coined by philosopher David Chalmers to distinguish the question of subjective experience (why does it feel like anything to be us?) from the “easy problems,” which are objective, functional questions about how the brain processes information and behavior. The Hard Problem asks how physical processes give rise to phenomenal consciousness.

Frame

Ring/Bank

An incomplete (2D manifold) interpretation of a mic voice event, pre-meaning (incipient to full meaning attachment; i.e., prior to 'scratch-to-reveal' revelation of intended touched content).

A low-dimensional (2D manifold) reification (a concrete representation) of an event or stimulus as it is processed in the brain's time schema. These geometric representations are the fundamental building blocks of conscious experience.

The keyframe at the beginning of a unit or chunk (or bin) of conscious reality, slightly analogous to a single frame in a film. In time schema, there is a series of distinct, low-frequency snapshots (amplitude crests of mic voice) that, once they unveil the content they are supposed to touch, the content is time-interpolable, and this content is what feels like smooth, flowing reality. The mic changes voices roughly 2-4 times a second, with each voice's speech (amplitude modulations) getting interpreted into its own short series of amplitude-varied ringframes (or full worldsim content).

Ring

Ring/Bank

An incomplete (0-1D manifold) interpretation of a mic voice event, pre-meaning (incipient to full meaning attachment; i.e., prior to 'scratch-to-reveal' revelation of intended touched content).

A low-dimensional (0-1D manifold) reification (a concrete representation) of an event or stimulus as it is processed in the brain's time schema. These geometric representations are the fundamental building blocks of conscious experience. When the brain's buffer is not as exceeded, the mic voice events are interpreted more fully into 2D frames or even into the 3D volumetric worldsim content supposed to be touched by the ringframes.

The keyframe at the beginning of a unit or chunk (or bin) of conscious reality, slightly analogous to a single frame in a film. In time schema, there is a series of distinct, low-frequency snapshots (amplitude crests of mic voice) that, once they unveil the content they are supposed to touch, the content is time-interpolable, and this content is what feels like smooth, flowing reality. The mic changes voices roughly 2-4 times a second, with each voice's speech (amplitude modulations) getting interpreted into its own short series of amplitude-varied ringframes (or full worldsim content).

AGU—Anti Gravity Up

Ring/Bank

A conceptual vector in real/imaginal schemas denoting the up direction. When dealing with multiple schemas, it is useful for partially understanding the relative 3D orientation of two schema volumes that are not 3D-Parallel.

Gaze Vector

Ring/Bank

A conceptual vector from the Cyclopean Eye of the Avatar to the foveal object which gaze is fixed upon. Alternatively, a conceptual vector from the mind's eye to the foveal object which gaze is fixed upon.

HCU—Head Crown Up

Ring/Bank

A conceptual vector from the superior point of the head upwards, where up is defined from head coordinates (e.g. the line going from under chin up through the topmost point of head and continuing on), which is often different from Anti-Gravity Up.

               
                   

Avatar

                    Ring/Bank                
               

The body schema.

What you think is your real body, but is actually the brain's model of the physical body (the physical body, and the Noumenal [Physical] realm in general, cannot be directly observed).

           

Phenomenal, Immanuel Kant

Immanuel Kant

In Kant's philosophy, the phenomenal realm is the world as it appears to us, structured and organized by the categories of our human mind (e.g., space, time, and causality). It is the world of our sensory experience and empirical knowledge, and it is the only world we can directly perceive and understand.

Noumenal, Immanuel Kant

Immanuel Kant

In Kant's philosophy, the noumenal realm is the world of “things-in-themselves,” existing independently of our perception. It is a reality that is unknowable and inaccessible to human reason and sensory experience. While we cannot have direct knowledge of the noumenal, Kant argued that it must exist as the source of our phenomenal experience. Ring/bank thinking fully embraces this distinction, calling the noumenal realm the actual physical universe, which is not directly observable.

A Priori vs. A Posteriori

Immanuel Kant

In Kantian epistemology, knowledge is distinguished by how it is acquired. “A priori” knowledge is gained independently of experience, such as the truths of logic and mathematics. “A posteriori” knowledge, by contrast, is derived from empirical observation and experience, such as scientific findings.

FM-PCA

Math

Frequency modulation principle component analysis. The FM (frequency modulation) term is added to clarify the basis of many PCA studies. A task may be repeated several times and averaged to obtain a fairly clean firing frequency of a neuron at each time point of the trial. Z-scoring and sometimes log are applied to the datapoints prior to running PCA to rotate the n-dimensioned coordinates such that dimension 1:n will align with and order maximal variance of the tracer.

AM-PCA

Math

Amplitude modulation principle component analysis. The AM (amplitude modulation) term is added to clarify the basis of a few studies by Brad Caldwell. Complex Morlet Wavelet convolution (or other method) is used to convert time series data (say, from EEG channels) to time-frequency data (amplitude or power of each frequency band). Rather than having n individual neuron dimensions, it has n channel dimensions (number of electrodes), and generally looks at the entire cortex's LFP (local field potential). Initial tests showed ring behavior sometimes arising part-way into song-listening, with rings at a steady 5.15 Hz.

Complex Morlet Wavelet

Math

A mathematical function used in signal processing to analyze time-frequency representations, particularly of oscillatory neural activity. It is essentially a (complex) sine wave tapered by a Gaussian curve, which allows it to measure the power and phase of different frequency bands (like theta, alpha, or gamma) at specific moments in time. This provides a detailed, high-resolution view of how brain rhythms change dynamically during cognitive tasks.

10 Hz
0.5
200

Local Field Potential (LFP)

Neuroscience

The bulk voltage fluctuations recorded from the brain's extracellular space, reflecting the synchronized activity of thousands or millions of neurons in a local area. It primarily captures the aggregate of dendritic currents and synaptic activity, rather than the sharp action potentials of individual neurons. The Local Field Potential is a key measure in systems neuroscience for observing mesoscopic neural dynamics, particularly the brain's collective oscillatory rhythms.

Earl Miller

Person

An American neuroscientist from MIT who is a leading voice in the study of brain waves. While many in the field have traditionally viewed brain waves as a mere byproduct of neural activity—like the exhaust from an engine—Miller has argued that they are, in fact, the brain’s fundamental language of communication. His research demonstrates how different frequency bands (such as gamma, beta, and alpha waves) work together to control cognitive functions like attention and working memory. According to his theory, gamma waves package information while slower beta waves provide a top-down signal, acting as a “director” to gate and prioritize information. His work suggests that a true understanding of cognition requires a deeper appreciation for how these rhythmic oscillations may orchestrate cognition.

Stuart Hameroff

Person

An American anesthesiologist and philosopher of science best known for his work with physicist Roger Penrose. Together, they developed the Orchestrated Objective Reduction (Orch-OR) theory of consciousness. The theory proposes that consciousness is not a product of classical computation within neurons but arises from quantum gravity effects within protein structures called microtubules inside neurons. According to Orch-OR, consciousness results from “orchestrated” quantum collapses within these structures, making it a phenomenon that is both non-computational and fundamentally linked to the physical laws of the universe. He is also a prominent figure in the field for his role in organizing and hosting the Science of Consciousness conferences, which have become a major international forum for discussing the nature of conscious experience.

Shamil Chandaria

Person

A neuroscientist and entrepreneur known for his research on the cerebellum and its role in consciousness. His work challenges the traditional view that the cerebellum is a simple motor-coordination center, instead arguing that it is essential for the unified, predictive nature of conscious experience. He proposes that the cerebellum, as a massive prediction machine, is constantly making and correcting models of the world, and that this process is integral to the seamless flow of consciousness. His research suggests that our sense of a continuous, subjective present is, in large part, a result of the cerebellum's continuous predictive activity.

Principal Component Analysis (PCA)

Math

A statistical technique used to simplify complex, high-dimensional data by reducing it to a few key dimensions, called “principal components.” The goal of PCA is to find the directions in the data that account for the most variance. By transforming the data onto these new axes, a researcher can visualize and analyze the most important patterns and relationships, often revealing underlying structure that would be hidden in the original high-dimensional space. PCA is widely used in neuroscience to analyze neural population data and understand how a group of neurons collectively encodes information.

Transcendental Idealism

Immanuel Kant

This is Kant's central philosophical position. It states that our knowledge of the world is based on our sensory experience (the “idealism” part) but that the structure of that experience is determined by the innate, organizing principles of our mind (the “transcendental” part). It posits that we can only know things as they appear to us, not as they are in themselves.

           
               
                   

Voxel

                    Ring/Bank                
               

The equivalent of a pixel, but for volumes (VOlume piXEL).

               

1. As a phone screen has individual pixels as the smallest color divisions, one could think of schemas as having individual, near-infinitesimally small cubes, as the smallest or finest color or form detail in our experience. For example, the physical universe has Planck length and Planck time much finer resolution than our worldsim. What the limits of the worldsim's resolution are may not be a hard voxel-type limit, but it is a useful concept for discussion.

               

2. Confusingly, neuroscience/LLMs rush to assume a 'voxel' always means the tiny spatial cube of resolution in an fMRI or MRI scan. Though related, this is of little interest to ring/bank discussion of voxels.

           
           
               
                   

Cyclopean Eye

                    Ring/Bank                
               

In ring/bank thinking, Environment Schema can be subdivided into Left Eye Environment Schema and Right Eye Environment Schema. These are two 3D volumes of the world, as understood from each eye's unique location and unique gaze vector. The two volumes are rotated (about a line 1D-parallel with Head Crown Up, and going through the Foveal Gaze Voxel [at focal plane], such that the pupil of the two eyes is brought to an average location, just above the nose, and slightly behind it. This cyclopean eye results into a doubled environment schema, with a range of crossed and uncrossed disparities from foveal gaze voxel going closer and farther from focal plane, respectively. It also fuses the left eye gaze vector and right eye gaze vector into a single cyclopean gaze vector. This is why, when you hold your index finger to your nose, and focus in the distance, the single finger splits into two and crosses a large distance.

           
           
               
                   

Environment Schema

                    Ring/Bank                
               

The Real Schema can be divided into the Environment Schema and the Body Schema (see Avatar). The environment schema is everything in your brain's model of reality that has your body stripped out. When you walk down a trail, the environment schema must move relative to your body schema.

           
           
               
                   

Ringframe

                    Ring/Bank                
               

A ring (0-1D manifold) or frame (2D manifold) incomplete interpretation of a mic voice event. See Ring or Frame.

           
           
               
                   

2D-Parallel/3D-Parallel

                    Ring/Bank                
               

We are familiar with (1D) parallel lines. Planes can also be 2D-parallel, and 3D schema volumes can be 3D-parallel. The term 'coplanar' sounds like it would mean 2D-parallel, but it actually refers to points sharing a single common plane.

           
           
               
                   

Homoscaler/Heteroscaler

                    Ring/Bank                
               

Equal or different volumetric scale between two schemas.

               

Blueprints and advertisements could be “to scale” (life-sized) or “not to scale.” A 2D blueprint can be drawn such that 1/4" on the printed paper represents 1' of actual distance. Imaginal schema is often not 'to scale' relative to real schema (it is usually enlarged, such that 1' = 1"). If you imagine bending your toe, you may get mental imagery, where the toe is 1' as it overlays real schema. We know a toe in reality is about 1". In this example, the scale of imaginal:real is 1 cubic foot = 1 cubic inch. In those cases where two schemas are equal scale, they are homoscalar. Where they are different volumetric scales, they are heteroscaler.

           
           
               
                   

Mic (TDMA, IRQ)

                    Ring/Bank                
               

The mic is an underappreciated concept in consciousness study, and it represents the conscious timestamping and most incipient conscious processing/awareness of any stimulus event. Stunningly, there is never any echo or phase-mismatch in perception for events. They seem to occur once, in perfect ordering and spacing. One can observe that further interpretation of these events has quite variable latency (5–500 ms), yet the varying interpretation lag never muddles the time record system of Time Schema. There is an ongoing tracking of a flowing window or buffer. The mic is critical to ring/bank theory.

               

Attention rapidly (2-4 Hz) changes what it is listens to/hears/focuses on. The mic has a rapid gatekeeper or Mic Bouncer, rapidly switching who gets the mic. That is, there is a rapid (1–4 Hz) switch of its input source to a different part of the brain (or more broadly, rapidly changing the attended thing that gets to voice its amplitude modulations briefly). The brain takes turns listening to different sensory streams (visual, auditory, somatic, insular mood, etc.), giving each a brief moment of access to a central processing unit. This is an interrupt-style processing system akin to a computer's Interrupt Request (IRQ) or Time-Division Multiple Access (TDMA), where different processes are handled in a rapid cycle.

               

This mechanism allows differing modes or types of things to be the input to conscious attention and to reification to worldsim. An auditory voice (playing a song on car radio) leads to faint 3D mental imagery of the players or of the concepts discussed in the song. There is already decent evidence that this occurs in the Pulvinar of rats–that a series of neural bursts can magically change from being 'about' (and locking to timing of) air puffs to whiskers, to being 'about' (and locking to timing of) cyclic changes in visual field.

           
           
               
                   

Mic Bouncer

                    Ring/Bank                
               

Just as bars have bouncers determining who gets in, the conscious mic has a bouncer that rapidly (1–4 times per second) removes whoever (whatever mode or thing) is speaking and replaces them with another voice. For example, I may attend to the voice of typing on this Macbook keyboard. Then it begins raining or hailing, and that voice grabs the mic. Then I notice my leg bouncing. Then I notice my hunger. This is the rapid, real-time switching of voice. It is all-or-none. Certainly, the worldsim continues to float in most cases, but the mic of attended events seems to be monotoned, only capable of looking at one kind of amplitude modulation patterning at a time.

           
           
               
                   

Incommensurable

                    Ring/Bank                
               

Unmappable.

               

Because worldsim is of type utilizable-meaning, the geometry therein cannot be located relative to the geometry of the physical world it is modeling.

               

This principle might not destroy materialistic theories, as arrangements of matter could stand in to direct output 'as if' the encoded thing were the real thing.

               

The Middle Earth of Lord of the Rings is incommensurable with the history of the actual Earth, since one is of type fictional-story, and the other of type physical-reality.

           
           
               
                   

Bank Schema

                    Ring/Bank                
               

The printhead of consciousness.

               

The play/record device of conscious geometry. By playing (printing) a shape, you also further record it onto the bank (greater rut or attraction for that shape).

               

A 3D Etch-a-Sketch, but the tracer doesn't have to remain a 0D point—it can also utilize 1D rings or 2D frames. And, you don't print motion—you can only ever print static snapshots of or from the bank. Once printed, that-printed as a ringframe can be immediately flowing and fading in time schema, but the print itself was static.

               

The lifetime agglomeration of all Ringframe manifolds. It is the repository of the shape of all past perceptual experiences (and more so of the shape of condensed attention [ringframes]), similar to a mental library or database. The brain pulls from this bank to interpret new incoming signals, effectively giving meaning and context to each new frame of reality.

           
           
               
                   

Schema

                    Ring/Bank                
               

1. A useful grouping of information; e.g., all information pertaining to your car is a your-car-schema.

               

2. A (3D) volume of congruent worldsim; e.g., real schema fits in a single 3D volume. A single spin-up of imaginal schema also fits into a single 3D volume, but as it is non-veridical to real schema, it must overlay that volume in a fairly happenstantial and possibly heteroscaled manner.

               

There are four typical schemas in ring/bank theory: Real Schema, Imaginal Schema, Time Schema, and Shape Schema (the last is also called Bank Schema). The first two schemas (real and imaginal) are sometimes also referred to as Paint.

           
           
               
                   

Paint

                    Ring/Bank                
               

The meaningful content that floats or remains utilizable and perceptually visible as long as there is an ongoing complete (successful), low-latency interpretation of the mic voice events (and possibly also subconscious information) into reified posterior (experience). Paint 'floats' when the brain is operating optimally. In sedation, sleep deprivation, and traumatic events, a heightened burst mode may be entered globally by the cortex, which seems to result in an inability to fully inflate or interpret Inputs to Posteriors, using Priors. In this mode where the buffer is exceeded, or latency of interpretation is too great, the paint can 'cease to float,' whereby one gets Paint Anesthesia—the loss of the 3D volume of experience.

               

As paint requires a view and a viewer, a simple rough understanding of paint is that it is Perspective, as opposed to mere Physics-modeling (In Blender animations, one must first set up the physics of the scene and any keyframed movements of the objects; then, one must also set a camera and any camera movement keyframes for shooting the perspective impingment of that 4D (3D+Time) physics playout upon a camera). However, paint is both the physics-playout and the perspective impingment onto the avatar's/mind's eye's visual field; it also includes the complex meanings of auditory, somatic, and conceptual contributions as well. So, paint is omnimodal. Ringframes are a physics-playout model, and they have to 'scratch-to-reveal' the paint: the physics-playout model of content and of the avatar's perspective viewing it.

               

When paint floats, an Avatar or Mind's Eye must also float or be rendered.

           
           
               
                   

CMW—Cartoon Motor World

                    Ring/Bank                
               

A first term coined to describe a volume of non-veridical or imaginal worldsim. See also Imaginal Schema.

           
           
               
                   

SPW—Sensory Physical World

                    Ring/Bank                
               

A first term coined to describe the volume of veridical or real worldsim. See also Real Schema.

           
           
               
                   

Union Set

                    Ring/Bank                
               

The voxels making up the current ringframe impinge simultaneously into all schema volumes whilst remaining a single 0–2D manifold.

               

The current ringframe (union set) is a hotkey between 3D schemas.

               

In time schema, what was previously a unioned set ringframe can become increasingly split apart as that-printed flows and fades, going into past over 0.5–1 seconds. The previously unitary manifold may split into 2 or more locations as the present flows into the past. Attention holds the attention manifolds across all schemas unitary for the present moment representation of the present moment only. Once it becomes slightly past, it may split apart again.

               

A difficult example is, say your attention ringframe is the shape and location of your head at 12:00 noon. Then, over the next second, you turn your head rightward in imaginal schema. You will notice that the previously unified head ringframe, printed at exactly noon, splits into two copies doing different things. The real schema portion of the printed ringframe remains stationary, as you didn't turn your head in reality. But the imaginal schema portion of the head ringframe printed at noon now appears counter-turned leftward relative to real schema portion of head ringframe (both copies now appear at t=-1 second i.e. in the past location in time schema). There is a new head ringframe for one second past noon in which the head in imagination and the head in reality are aligned (and their whole schema volumes rotated as needed so that heads can be aligned for one second past noon).

               

The union set is the moment-by-moment, updated agreement of the location and shape of attention, between all schemas. The current representation of future and past is allowed to split apart any upcoming or previous fusings so as to maintain a unitary manifold ringframe at the present moment, each new moment. In this way, the process of consciousness resembles a continual fusing and then splitting of two strands of DNA (or a broken zipper pulling two halves of a shirt together but then they split back apart as the zipper moves further up), but in slightly higher dimensionality.

               

This continual zippering (of future into present)/unzippering (of present into past) of schemas is foundational to ring/bank theory, and is the very heart of conscious experience/qualia.

           
           
               
                   

Paint Anesthesia

                    Ring/Bank                
               

Full anesthesia results in the loss of conscious experience of time, or of events, or of the sense of self. Paint anesthesia is the partial loss of one component of consciousness—the full 3D volumetric experience. In paint anesthesia, time, events (with amplitude), and possibly ringframes are still experienced, and the volumetric worldsim paint can often be deduced from the limited touchpoints, but is not explicitly rendered (is not perceptually visible). Paint anesthesia shows up occasionally in sedation and in heavy sedation.

           
                   
               
                   

Throw

                    Ring/Bank                
               

Acceleration/deceleration qualia.

               

The unexpected movement of the bank printhead of consciousness (relative to the last printed frame), as caused by (or subconsciously rendered as) unexpected external force.

               

The unexpected movement of attention to render that an external force has occurred. If you are riding in a car and it turns sharply left, your attention (the bank printhead) will be thrown rightward to render the force of the turn.

           
           
               
                   

Vibes

                    Ring/Bank                
               

Scaler/positional change qualia.

               

Changes in amplitude of the mic voice in real time, to encode salient keyframes of peaks/troughs of the amplitude envelope of that voice.

               

When listening to music, the peaks in intensity sometimes result in ringframes with peaked radial scale. There are many other ways besides radial scale that amplitude envelope peaks gain fitting geometric representation prior to full 3D schema interpretation.

           
           
               
                   

Flow

                    Ring/Bank                
               

The linear or logarithmic continual movement of timestamped ringframes in time schema along the time axis over time. The ringframe is already moving at flow velocity as soon as it is printed (no acceleration needed). The ringframe fades in opacity over roughly 0.1–5 seconds, though it may leave a utilistic impression (memory) for an entire lifetime. Utility (memory) is a lower opacity that falls below perceptual visibility noise gate.

               

When listening to music, a note ringframe flows quickly (roughly 0.3 m/s) as it fades into past. When walking, earth schema (a part of real schema) may flow backwards relative to body schema at roughly 0.1 m/s. Other qualia may sometimes invoke faster, 1–2 m/s, flow rates. The voxels of a worldsim may be revolvingly refreshed (like a sweeping radar plane forming a donut) at 10+ times a second, resulting in 3–12 m/s movement of the bank printhead.

           
           
               
                   

2D/1D Manifolds

                    Ring/Bank                
               

Many think of 2D objects or manifolds as planar. I think of a 2D manifold/object as a surface that appears flat locally. I would consider the skin surface over your entire body to be a 2D manifold for this reason. Yes, it requires a 3D embedding space. Yes, it takes up 3D volume in a sense. But if the manifold itself is 2D or flat-like locally, I consider the entire manifold to be 2D. Thus, frames of consciousness are defined as 2D manifolds in this way, requiring and sometimes taking up a 3D volume to exist. Frames can also be literal 2D planar manifolds though, at times, as well.

               

This entire principle also applies to 1D manifolds, which I would consider to be a line manifold in a 1D embedding space, or a line or curve manifold in a 2D or 3D embedding space. If the surface is 1D-like at the tiny, local scale, I consider the whole thing 1D. Rings are 1D manifolds in this way, though it is possible for them to require anything from a 1D to a 2D to a 3D embedding space (a ring can be a straight line in very rare cases).

           
             
               
                   

Bioelectricity

                    Michael Levin                
               

The use of electrical signals and bioelectric patterns to regulate biological processes such as development, regeneration, and cancer suppression.

           
           
               
                   

Morphological Freedom

                    Michael Levin                
               

The idea that biological forms and functions are not rigidly dictated by a genetic blueprint but can be manipulated and changed through bioelectric and biochemical signals.

           
           
               
                   

Platonic Space

                    Michael Levin                
               

A theoretical space of possible forms and behaviors that living systems can inhabit, suggesting that biological systems are not just physical but also exist as information patterns.

           
           
               
                   

Multiscale Cognition

                    Michael Levin                
               

The concept that intelligence and problem-solving abilities exist at multiple levels of biological organization, from molecules and cells to tissues and organisms.

           
           
               
                   

Cognitive Light Cone

                    Michael Levin                
               

A theoretical concept that describes the spatiotemporal boundary within which a biological system's goals can be pursued and information can be integrated.

           
           
               
                   

Teleonomy

                    Michael Levin                
               

The study of goal-directedness in biological systems, which Levin argues is a fundamental property of life that goes beyond simple genetic determinism.

           
           
               
                   

Xenobots

                    Michael Levin                
               

A term for synthetic life forms created from living cells, which exhibit new forms of cognition and problem-solving abilities.

           

Brad Caldwell

Person

Originator of the Ring/Bank theory (Dynamic Frame Theory), which proposes that consciousness arises dimensionally. The most incipient processing of stimuli* is their “when” and “how much;” with increased processing time (added latency), this intensity signal (mic voice) is interpreted into low-dimensional 0-2D manifold ringframes (“where,” “what shape”), and with further processing (latency), the ringframes “scratch-to-reveal” content voxels which can auto-complete to a full 3D experience schema (“what,” meaning). In normal state consciousness, the entire heirarchy usually occurs with little latency, and ongoing context helps the volume of experience stay afloat and seem continuous.

*These stimuli are not the entire swath of inputs hitting primary cortices; they are a filtered, TDMA Mic which changes Voice roughly 1–4 times a second, and seems capable of millisecond, if not microsecond, resolution, and a large bit depth of intensity variation.

Mark Churchland

Person

A neuroscientist known for his work on how the brain plans and executes movement. His research on the motor cortex of rhesus monkeys during tasks like cyclic hand movements revealed that neural activity evolves in a complex but highly structured way, following a “rotational dynamic.” His work, using techniques such as Principal Component Analysis (PCA), showed that the population of neurons behaves like a dynamical system, generating a predictable neural trajectory that can be visualized as a “ring” in a low-dimensional space. This challenges the older view that individual neurons directly represent muscle commands and instead suggests that movement is generated by an elegant, unified choreography of a large population of neurons. The form of PCA often used by neuroscience could be called FM-PCA (frequency modulation PCA), as it uses the changing frequency of action potentials of single neurons as the axes for PCA consideration. This is in distinction from AM-PCA (amplitude modulation PCA), where variations in amplitude or power of a frequency band are taken as the axes for PCA consideration.

Santiago Ramón y Cajal

Person

A Spanish neuroscientist and pathologist, he is considered the father of modern neuroscience. He was the first person to identify the neuron as the fundamental unit of the nervous system, a discovery that earned him the Nobel Prize in Physiology or Medicine in 1906. His work established the “Neuron Doctrine,” which states that the nervous system is made up of individual cells, laying the groundwork for all future study of the brain.

Wilder Penfield

Person

A pioneering Canadian neurosurgeon, Penfield's research provided groundbreaking insights into the link between the brain and conscious experience. By stimulating different regions of the brains of awake patients during surgery for epilepsy, he was able to map the sensory and motor cortices, revealing how specific brain areas correspond to physical sensations and body movements. His work showed that memories and emotions could be “re-enacted” by stimulating specific parts of the temporal lobe, suggesting that conscious experiences are localized within the brain.

Warren McCulloch

Person

An American neurophysiologist and cybernetics pioneer, he is best known for his work with Walter Pitts on the computational model of the neuron. He also introduced the concept of “anastomotic processing,” a model of neural networks that contrasts with serial or parallel processing. In this model, information is processed in a tangled, interwoven network where upper layers of the neural net can receive feedback from the lower layers, allowing for the unification of meaning.

Steven Lehar

Person

A cognitive scientist known for his work on the visual system and a geometric model of consciousness. Lehar proposes that conscious experience is a geometric-topological representation of reality, a kind of internal virtual reality created by the brain. His work attempts to explain phenomena like illusions and the nature of qualia by modeling the brain's internal representations. This approach resonates with other dimensional theories, such as the Ring/Bank theory, as both see consciousness as a process of building a structured, dimensional model of the world, rather than a mere collection of disparate neural signals.

Jeff Hawkins

Person

An American computer engineer, known for his work on artificial intelligence and brain theory. His book “A Thousand Brains: A New Theory of Intelligence” introduces the “Thousand Brains Theory,” which proposes that the brain uses a common algorithm to create a model of the world. This model is based on a hierarchical network of cortical columns, each creating its own complete model of an object or concept. These models are then unified through a voting mechanism to produce a single conscious perception.

Christof Koch

Person

A German-American neuroscientist known for his work on consciousness and for proposing the Integrated Information Theory (IIT) with Giulio Tononi. He has spent his career seeking the neural correlates of consciousness (NCC), which are the minimal neural mechanisms jointly sufficient for any one specific conscious percept. His work has focused on the claustrum, a thin sheet of neurons deep within the brain, as a potential "seat of consciousness."

Francis Crick

Person

A British molecular biologist and neuroscientist, best known for co-discovering the structure of the DNA molecule. In the later part of his career, he turned his attention to neuroscience and consciousness. In his book “The Astonishing Hypothesis: The Scientific Search for the Soul,” he proposed that consciousness can be explained by the physical workings of the brain and that consciousness is a biological problem to be solved.

Giulio Tononi

Person

A neuroscientist and psychiatrist who, along with Christof Koch, proposed the Integrated Information Theory (IIT) of consciousness. IIT postulates that consciousness is a fundamental property of a system that has a high degree of integrated information. It is based on the idea that consciousness corresponds to a system's capacity to integrate information and that it is both “differentiated” (having many states) and “integrated” (the states form a unified whole).

David Chalmers

Person

An Australian philosopher and cognitive scientist who coined the term “the hard problem of consciousness.” The "hard problem" is the question of why and how we have subjective, qualitative experiences (qualia), which he argues cannot be explained by purely physical processes. This is contrasted with the "easy problems," such as explaining brain function and cognitive abilities, which he believes can be solved through neuroscience.

Daniel Dennett

Person

An American philosopher and cognitive scientist who has a well-known materialist perspective on consciousness. He argues that there is no "hard problem" of consciousness because there is no non-physical or subjective quality of experience. In his “Multiple Drafts Model,” he proposes that conscious experience is not a single, unified stream but is rather a collection of parallel processes in the brain that create a series of "drafts" of experience.

Antonio Damasio

Person

A Portuguese-American neuroscientist who has focused on the neural basis of emotion and consciousness. He argues that consciousness is not a single, centralized process but is built upon a foundation of basic body sensations and feelings. His work in his book “Descartes’ Error” challenges the traditional mind-body dualism and proposes that emotions and the body's internal state are essential components of conscious experience.

Gerald Edelman

Person

An American neuroscientist who won the Nobel Prize for his work on the structure of antibodies. He later developed a theory of consciousness called “Neural Darwinism” or the “Theory of Neuronal Group Selection” (TNGS). This theory proposes that the brain creates consciousness through a process similar to natural selection, where certain groups of neurons are selected and strengthened based on their ability to respond to and interpret sensory input from the world.

Roger Penrose

Person

A British mathematical physicist and philosopher of science who has proposed a controversial theory of consciousness based on quantum mechanics. He argues that consciousness is not a product of conventional computation but is instead a result of "orchestrated objective reduction" (Orch-OR), a process that occurs within microtubules inside neurons. This theory suggests that consciousness is non-computable and cannot be fully explained by classical physics.

Bernard Baars

Person

A cognitive neuroscientist and pioneer of the Global Workspace Theory (GWT) of consciousness. He proposed that consciousness arises from a “global workspace” in the brain, a kind of central processing stage where unconscious, specialized brain processors can broadcast information. This theory suggests that conscious attention acts like a spotlight, making certain information available to the entire system for unified, integrated processing.

Michael Graziano

Person

A neuroscientist and psychologist known for his Attention Schema Theory (AST). AST proposes that consciousness is a brain-generated model of attention. The brain constructs a simplified schematic of its own state of attention, and this model is what we experience as consciousness. Graziano argues that we are not “aware” in a mystical sense, but rather that the brain is a machine that builds a simplified, useful model of itself to control behavior.

Anil Seth

Person

A British neuroscientist who studies consciousness and its neural basis. He is a strong proponent of the predictive processing framework, viewing conscious experience as the brain’s best “predictive guess” about the causes of sensory signals. He argues that we don’t passively perceive the world but actively create a controlled hallucination of it based on our internal predictions and prior beliefs.

Susan Blackmore

Person

A British writer and psychologist known for her work on memes, evolutionary theory, and consciousness. She argues that consciousness is a grand illusion, a compelling fiction created by the brain. She is a strong advocate for the idea that there is no single "conscious self" and that our sense of a unified self is a constructed narrative, not a fundamental property of the mind.

Ned Block

Person

An American philosopher known for his critiques of functionalism and for distinguishing between two types of consciousness. He coined the terms “access consciousness,” which is the ability to use information for reasoning and action, and “phenomenal consciousness,” which is the subjective, experiential aspect of consciousness. He argues that phenomenal consciousness is the true “hard problem.”

John Searle

Person

An American philosopher known for his “Chinese Room” thought experiment, which is a powerful critique of the idea that artificial intelligence can achieve true understanding. He argues that a computer simply manipulates symbols according to a program without any actual comprehension, a process that is fundamentally different from a conscious human mind that has subjective experiences and genuine intentionality.

Patricia Churchland

Person

A Canadian-American philosopher known as a central figure in eliminative materialism. This view holds that folk psychology, our common-sense understanding of the mind based on concepts like belief and desire, is a flawed theory that will eventually be replaced by a more precise, neuroscientific account. She argues that a complete understanding of consciousness will come from looking at the brain, not by analyzing abstract concepts.

Paul Churchland

Person

A Canadian philosopher and husband of Patricia Churchland, also a proponent of eliminative materialism. He argues that consciousness is a phenomenon of the brain’s ability to represent the world. He suggests that a better understanding of consciousness will come from a new framework based on neural network models, which can better explain how the brain processes and represents information.

Thomas Nagel

Person

An American philosopher known for his influential paper, “What Is It Like to Be a Bat?” In it, he argues that consciousness has an ineliminable subjective character, and that no amount of objective, physical information about the brain can ever explain what it is like to be a conscious being. His work highlights the “subjective point of view” as the central mystery of consciousness, distinct from physical or functional explanations.

Karl Popper

Person

An Austrian-British philosopher of science, known for his theory of falsifiability, which states that for a theory to be scientific, it must be possible to prove it false. While not a neuroscientist, his philosophy has influenced many thinkers on the nature of science and the scientific method. He was a dualist who believed that the mind and body are distinct entities that interact with one another.

Karl Deisseroth

Person

An American neuroscientist who is a pioneer in the field of optogenetics, a revolutionary technique that uses light to control the activity of genetically modified neurons. His work allows scientists to precisely activate or inactivate specific circuits in the brains of living animals, providing unprecedented insight into the neural basis of behavior, emotion, and consciousness.

Noam Chomsky

Person

An American linguist, philosopher, and political activist who is a key figure in the field of cognitive science. He argues that language is an innate, biological capacity of the human mind, challenging the behaviorist view that language is learned through imitation and reinforcement. His work on “universal grammar” suggests that the mind has a pre-existing structure that governs how we acquire language, a concept that has influenced theories of brain architecture and consciousness.

David Marr

Person

A British neuroscientist and computer scientist who made foundational contributions to the computational understanding of vision. His book “Vision” laid out a three-level framework for understanding information processing systems, including the brain. This framework, which includes the computational, algorithmic, and implementational levels, has been highly influential in both cognitive science and artificial intelligence.

Rodolfo Llinás

Person

A Colombian neuroscientist known for his work on the electrophysiology of neurons and the cerebellum. He developed the theory of “intrinsic oscillations,” which suggests that the brain’s intrinsic electrical activity is the basis for consciousness. He argues that consciousness is a unified sensory experience created by the brain's internal rhythm, not a reaction to external stimuli.

Alva Noë

Person

An American philosopher who proposes an enactive and embodied view of consciousness. He argues against the idea that consciousness is a purely internal, brain-based phenomenon. Instead, he believes that conscious experience is a form of “skillful activity” that arises from the dynamic interaction between the brain, body, and the environment. We don't just perceive the world; we “enact” it through our actions and movements.

Evan Thompson

Person

A Canadian philosopher and cognitive scientist who has worked to integrate phenomenology (the study of subjective experience) with neuroscience. His work is heavily influenced by the enactive approach, arguing that consciousness is not located in the brain but is a property of the living organism as a whole, shaped by its interactions with the environment.

V.S. Ramachandran

Person

An Indian-American neuroscientist who has made significant contributions to the fields of behavioral neurology and visual psychophysics. He is best known for his work on phantom limb syndrome, synesthesia, and other neurological conditions. His research on the human brain's remarkable plasticity has provided key insights into how our subjective experience of the body and consciousness can be altered and reshaped.

Oliver Sacks

Person

A British neurologist and writer who popularized the field of clinical neurology by writing fascinating case studies of his patients. His books, such as “The Man Who Mistook His Wife for a Hat,” revealed how brain disorders can dramatically alter a person’s perception, memory, and sense of self. His work emphasized the profound link between brain function and conscious experience in a humanistic and accessible way.

Hubert Dreyfus

Person

An American philosopher and a prominent critic of artificial intelligence. He argued that the human mind cannot be modeled as a formal, symbolic-processing machine. His work, which was influenced by phenomenology, emphasized the importance of embodied knowledge and skills that are not based on explicit rules, suggesting that true consciousness requires more than just formal computation.

John-Dylan Haynes

Person

A German neuroscientist who conducts research on the neural basis of consciousness and free will. He is famous for his experiments using fMRI to show that the brain’s decision-making process begins several seconds before a person becomes consciously aware of their choice. His work is often cited in debates about whether free will is an illusion and whether conscious decisions are truly free.

Victor Frankl

Person

An Austrian neurologist, psychiatrist, and Holocaust survivor who developed logotherapy, a school of psychotherapy centered on finding meaning in life. While not a neuroscientist, his work is relevant to the study of consciousness as it explores the highest levels of human experience, including the search for meaning, purpose, and spiritual freedom, even in the face of immense suffering.

S. Zeki

Person

A British neurobiologist known for his work on the visual cortex and for pioneering the field of neuroaesthetics. He has shown that different aspects of vision, such as color and form, are processed by separate areas of the brain. He argues that our subjective, conscious experience of vision is created by the brain’s ability to bring these disparate signals together to form a unified image of the world.

Benjamin Libet

Person

An American neuroscientist who conducted groundbreaking experiments on the timing of conscious intention and action. He showed that the brain’s neural activity associated with a voluntary movement (the “readiness potential”) begins before a person consciously decides to move. His work has sparked intense debate on the nature of free will and whether conscious decisions are a cause of action or simply an after-the-fact awareness of a decision already made by the brain.

Stanislas Dehaene

Person

A French cognitive neuroscientist who is a leading proponent of the Global Neuronal Workspace Theory (GNWT). He uses advanced brain imaging techniques to study how conscious thought differs from unconscious processing. His research suggests that consciousness is not a single location but a specific brain state where information is widely broadcast across a network of cortical neurons, allowing for a flexible and integrated response.

           
               
                   

Anatomical Compiler

                    Michael Levin                
               

The process by which an organism's body plan is “compiled” from genetic and bioelectric instructions, akin to how a computer program is compiled from code.

           
           
               
                   

Protoconsciousness

                    Michael Levin                
               

A hypothetical form of consciousness or sentience that exists in all living cells, even single-celled organisms, enabling basic goal-seeking behaviors.

           
           
               
                   

Habituation

                    Michael Levin                
               

A simple form of learning where an organism decreases its response to a repeated, non-threatening stimulus.

           
           
               
                   

Regenerative Medicine

                    Michael Levin                
               

The field of medicine focused on regenerating, repairing, or replacing damaged tissues or organs, an area where Levin's work has significant implications.

           
           
               
                   

Computational Bioelectricity

                    Michael Levin                
               

The study and application of bioelectric signals to control cellular behavior and tissue development.

           
           
               
                   

Embryogenesis

                    Michael Levin                
               

The process by which an embryo forms and develops.

           
           
               
                   

Planaria

                    Michael Levin                
               

A type of flatworm known for its remarkable regenerative abilities, often used in Levin's research.

           
           
               
                   

Epigenetics

                    Michael Levin                
               

The study of heritable changes in gene expression that are not caused by changes in the DNA sequence.

           
           
               
                   

Pattern-Following

                    Michael Levin                
               

The idea that biological systems follow a set of internal patterns to build and maintain their structure, which can be influenced by external signals.

           
           
               
                   

Bio-computation

                    Michael Levin                
               

The use of biological systems, like cells and tissues, to perform computations.

           
           
               
                   

Distributed Cognition

                    Michael Levin                
               

The idea that intelligence is not localized to a single brain but is spread throughout a system, from individual cells to the entire organism.

           
           
               
                   

Memory

                    Michael Levin                
               

The ability of biological systems to store and retrieve information, which Levin argues is present even at the cellular level.

           
           
               
                   

Morphogenetics

                    Michael Levin                
               

The biological process that causes an organism to develop its shape and form.

           
           
               
                   

Embodied Cognition

                    Michael Levin                
               

The theory that an organism's cognition is deeply dependent on features of its physical body.

           
           
               
                   

Problem-Solving

                    Michael Levin                
               

The ability of a biological system to find a way to reach its goals, even in novel or changing environments.

           
           
               
                   

Stochasticity

                    Michael Levin                
               

The presence of random processes in biology, which Levin suggests can be harnessed by an agent to achieve goals.

           
           
               
                   

Collective Intelligence

                    Michael Levin                
               

The emergent intelligence that arises from the interactions of a group of organisms or cells.

           
           
               
                   

Self-Organization

                    Michael Levin                
               

The process where a system spontaneously forms a structured pattern without external guidance.

           
           
               
                   

Homeostasis

                    Michael Levin                
               

The ability of a system to maintain a stable internal state despite external changes.

           
           
               
                   

Prediction Error

                    Predictive Processing                
               

The difference between what the brain predicts will happen and what actually happens.

           
           
               
                   

Generative Model

                    Predictive Processing                
               

The brain's internal model of the world that it uses to generate predictions about sensory input.

           
           
               
                   

Free Energy Principle

                    Predictive Processing                
               

A formal theory suggesting that all living systems minimize the difference between their internal models and the external world.

           
           
               
                   

Active Inference

                    Predictive Processing                
               

The process by which an organism acts on the world to minimize prediction errors, thereby confirming its internal models.

           
           
               
                   

Precision Weighting

                    Predictive Processing                
               

The process by which the brain adjusts the relative importance of sensory input versus its own internal predictions.

           
           
               
                   

Prior

                    Predictive Processing                
               

The brain's pre-existing belief or expectation about a state of the world before receiving new sensory information.

           
           
               
                   

Posterior

                    Predictive Processing                
               

The brain's updated belief about a state of the world after receiving new sensory information.

           
           
               
                   

Bayesian Brain Hypothesis

                    Predictive Processing                
               

The idea that the brain operates using a Bayesian inference process, constantly updating its beliefs based on new evidence.

           
           
               
                   

Helmholtz Machine

                    Predictive Processing                
               

A type of neural network model that uses prediction and error correction to learn a generative model of its input.

           
           
               
                   

Unconscious Inference

                    Predictive Processing                
               

The idea that the brain makes automatic, unconscious assumptions to fill in missing sensory information.

           
           
               
                   

Predictive Coding

                    Predictive Processing                
               

A specific neural implementation of predictive processing, where neurons signal prediction errors up a cortical hierarchy.

           
           
               
                   

Hierarchical Predictive Processing

                    Predictive Processing                
               

The idea that the brain's predictive models are organized in a hierarchy, with higher levels predicting the activity of lower levels.

           
           
               
                   

Attention

                    Predictive Processing                
               

The process of allocating computational resources to sensory inputs, which in a predictive processing framework is seen as increasing the precision of certain signals.

           
           
               
                   

Hallucination

                    Predictive Processing                
               

A perception in the absence of an external stimulus, which in predictive processing is seen as the brain's priors or predictions overriding sensory input.

           
           
               
                   

Delusion

                    Predictive Processing                
               

A false belief that is resistant to evidence, which can be viewed as an over-weighted prior that is not being updated by new sensory information.

           
           
               
                   

Sensory Attenuation

                    Predictive Processing                
               

The brain's process of "turning down" the precision of its own motor commands to avoid generating prediction errors when it expects a certain sensory outcome.

           
           
               
                   

Embodied Predictive Processing

                    Predictive Processing                
               

The extension of predictive processing to include the body and its actions as part of the system that minimizes prediction errors.

           
           
               
                   

Inference to the Best Explanation

                    Predictive Processing                
               

The process of choosing the best hypothesis to explain a set of data, which is at the core of predictive processing.

           
           
               
                   

Prediction-Error Minimization

                    Predictive Processing                
               

The overarching goal of the brain in predictive processing, which drives perception, cognition, and action.

           
           
               
                   

Top-Down Prediction

                    Predictive Processing                
               

Predictions flowing from higher cortical areas to lower ones.

           
           
               
                   

Bottom-Up Signal

                    Predictive Processing                
               

Sensory information flowing from lower cortical areas to higher ones.

           
           
               
                   

Perceptual Inference

                    Predictive Processing                
               

The process of using a generative model to infer the most likely cause of a given sensory input.

           
           
               
                   

Proprioception

                    Predictive Processing                
               

The sense of the relative position of one's own body parts, which is a key component of embodied predictive processing.

           
           
               
                   

Interoception

                    Predictive Processing                
               

The sense of the internal state of the body, which is also a crucial part of the predictive processing framework.

           
           
               
                   

Expectation

                    Predictive Processing                
               

A belief about a future event, which is a core component of a prediction.

           
           
               
                   

Neural Correlates of Consciousness (NCC)

                    Neuroscience                
               

The minimal set of neural events and mechanisms sufficient for a specific conscious experience.

           
           
               
                   

Integrated Information Theory (IIT)

                    Neuroscience                
               

A theory that posits consciousness is a physical property of matter that has the ability to cause-and-effect a large repertoire of states in an irreducible way. Consciousness is theorized to be related to the system's "phi" value, which is a measure of its integrated information.

           
           
               
                   

Phi (Φ)

                    Neuroscience                
               

A measure of integrated information in IIT, which is proposed to be a quantitative measure of consciousness.

           
           
               
                   

Recurrent Processing

                    Neuroscience                
               

The feedback loops of information flow in the brain, which are thought to be essential for conscious experience.

           
           
               
                   

Attention Schema Theory (AST)

                    Neuroscience                
               

A theory proposing that consciousness is the brain's internal model of its own attention, which allows for metacognitive awareness.

           
           
               
                   

Neural Geometry

                    Neuroscience                
               

The study of the brain's structure and how its geometric properties might give rise to cognitive functions, including consciousness.

           
           
               
                   

Cortical Column

                    Neuroscience                
               

A basic organizational unit of the cerebral cortex, composed of neurons that share similar response properties.

           
           
               
                   

Thalamocortical Loop

                    Neuroscience                
               

The reciprocal connections between the thalamus and the cerebral cortex, which are believed to be essential for consciousness.

           
           
               
                   

Cerebellum

                    Neuroscience                
               

A part of the brain important for motor control, but which is not typically considered part of the NCC.

           
           
               
                   

Metacognition

                    Neuroscience                
               

Awareness and understanding of one's own thought processes.

           
           
               
                   

A-Consciousness

                    Neuroscience                
               

A term used to describe information that is "access-conscious," meaning it is available for use in reasoning, reporting, and action.

           
           
               
                   

P-Consciousness

                    Neuroscience                
               

A term for "phenomenal consciousness," or the raw, subjective experience of the world.

           
           
               
                   

Binocular Rivalry

                    Neuroscience                
               

A phenomenon where two different images are presented to each eye, and the brain alternates between perceiving one or the other, often used to study the NCC.

           
           
               
                   

Masking

                    Neuroscience                
               

A technique used in neuroscience experiments to prevent a stimulus from reaching conscious awareness.

           
           
               
                   

Parietal Cortex

                    Neuroscience                
               

A brain region involved in sensory integration, spatial awareness, and attention, often implicated in consciousness.

           
           
               
                   

Prefrontal Cortex

                    Neuroscience                
               

The frontmost part of the brain, involved in executive functions, decision-making, and self-awareness.

           
           
               
                   

Default Mode Network (DMN)

                    Neuroscience                
               

A network of brain regions that is active when the mind is not focused on a specific task, often associated with daydreaming and self-referential thought.

           
           
               
                   

Neural Synchronization

                    Neuroscience                
               

The coordinated firing of neurons in different brain regions, which is often observed during conscious states.

           
           
               
                   

Anesthesia

                    Neuroscience                
               

A medical state where a person is rendered unconscious, often studied to understand the mechanisms of consciousness.

           
           
               
                   

Coma

                    Neuroscience                
               

A state of deep unconsciousness where a person is unresponsive to external stimuli.

           
           
               
                   

Vegetative State

                    Neuroscience                
               

A state of unconsciousness where a person is awake but shows no signs of awareness.

           
           
               
                   

Minimally Conscious State (MCS)

                    Neuroscience                
               

A state where a person has some limited and inconsistent signs of awareness.

           
           
               
                   

Neurophenomenology

                    Neuroscience                
               

A research approach that combines the study of subjective conscious experience (phenomenology) with objective neuroscientific data.

           
           
               
                   

Cerebral Cortex

                    Neuroscience                
               

The outer layer of the brain, responsible for higher cognitive functions.

           
           
               
                   

Thalamus

                    Neuroscience                
               

A brain structure that acts as a relay station for sensory and motor signals to the cerebral cortex.

           
           
               
                   

Basal Ganglia

                    Neuroscience                
               

A group of subcortical nuclei involved in motor control, learning, and emotion.

           
           
               
                   

Insula

                    Neuroscience                
               

A brain region involved in consciousness, emotion, and internal bodily sensations.

           
           
               
                   

Amygdala

                    Neuroscience                
               

A brain region involved in processing emotions, particularly fear.

           
           
               
                   

Corpus Callosum

                    Neuroscience                
               

A large bundle of nerve fibers that connects the two cerebral hemispheres.

           
           
               
                   

Split-Brain

                    Neuroscience                
               

A condition where the corpus callosum is severed, leading to a separation of consciousness between the two hemispheres.

           
           
               
                   

Binding Problem

                    Neuroscience                
               

The challenge of how the brain integrates information from different sensory modalities into a single, unified conscious experience.

           
           
               
                   

Subconsciousness

                    Neuroscience                
               

The part of the mind that is not currently in conscious awareness but can be brought to it.

           
           
               
                   

Unconsciousness

                    Neuroscience                
               

A state of not being aware, either due to natural sleep or medical conditions.

           
           
               
                   

Wakefulness

                    Neuroscience                
               

A state of being awake and able to respond to the environment.

           
           
               
                   

Arousal

                    Neuroscience                
               

The state of being alert and responsive.

           
           
               
                   

Sleep

                    Neuroscience                
               

A naturally recurring state of mind and body characterized by altered consciousness.

           
           
               
                   

Dreaming

                    Neuroscience                
               

A state of consciousness characterized by sensory, cognitive, and emotional events during sleep.

           
           
               
                   

Lucid Dreaming

                    Neuroscience                
               

A dream in which the dreamer is aware that they are dreaming.

           
           
               
                   

Neuroplasticity

                    Neuroscience                
               

The brain's ability to reorganize itself by forming new neural connections throughout life.

           
           
               
                   

Functional Magnetic Resonance Imaging (fMRI)

                    Neuroscience                
               

A neuroimaging technique that measures brain activity by detecting changes in blood flow.

           
           
               
                   

Electroencephalography (EEG)

                    Neuroscience                
               

A neurophysiological measurement technique that records the brain's electrical activity.

           
           
               
                   

Magnetoencephalography (MEG)

                    Neuroscience                
               

A neuroimaging technique that measures the magnetic fields produced by the brain's electrical currents.

           
           
               
                   

Diffusion Tensor Imaging (DTI)

                    Neuroscience                
               

An MRI technique that maps white matter tracts in the brain, used to study brain connectivity.

           
           
               
                   

Optogenetics

                    Neuroscience                
               

A biological technique that uses light to control neurons in living tissue that have been genetically modified to express light-sensitive ion channels.

           
           
               
                   

Neural Oscillation

                    Neuroscience                
               

Rhythmic or repetitive electrical activity in the nervous system.

           
           
               
                   

Gamma Waves

                    Neuroscience                
               

A type of neural oscillation often associated with conscious awareness and attention.

           
           
               
                   

Alpha Waves

                    Neuroscience                
               

A type of brain wave associated with a relaxed, wakeful state.

           
           
               
                   

Beta Waves

                    Neuroscience                
               

A type of brain wave associated with a normal waking state of consciousness.

           
           
               
                   

Delta Waves

                    Neuroscience                
               

A type of brain wave associated with deep, dreamless sleep.

           
           
               
                   

Theta Waves

                    Neuroscience                
               

A type of brain wave associated with a state of deep relaxation, meditation, or light sleep.

           
           
               
                   

Subliminal Perception

                    Neuroscience                
               

The ability to perceive stimuli without conscious awareness.

           
           
               
                   

Change Blindness

                    Neuroscience                
               

The failure to notice a change in a visual scene.

           
           
               
                   

Inattentional Blindness

                    Neuroscience                
               

The failure to notice a fully visible, but unexpected object in a visual display.

           
           
               
                   

Split-Brain Syndrome

                    Neuroscience                
               

The set of symptoms caused by the disconnection of the two cerebral hemispheres.

           
           
               
                   

Anosognosia

                    Neuroscience                
               

A deficit of self-awareness, where a person is unaware of a neurological or cognitive impairment.

           
           
               
                   

Locked-in Syndrome

                    Neuroscience                
               

A condition in which a patient is aware but cannot move or communicate verbally due to complete paralysis of nearly all voluntary muscles.

           
           
               
                   

Blindsight

                    Neuroscience                
               

The ability to respond to visual stimuli without consciously perceiving them.

           
           
               
                   

Synesthesia

                    Neuroscience                
               

A perceptual phenomenon in which stimulation of one sensory or cognitive pathway leads to involuntary experiences in a second sensory or cognitive pathway.

           
           
               
                   

Visual Cortex

                    Neuroscience                
               

The part of the cerebral cortex that processes visual information.

           
           
               
                   

Auditory Cortex

                    Neuroscience                
               

The part of the cerebral cortex that processes auditory information.

           
           
               
                   

Somatosensory Cortex

                    Neuroscience                
               

The part of the cerebral cortex that processes sensory information from the body.

           
           
               
                   

Motor Cortex

                    Neuroscience                
               

The part of the cerebral cortex that is involved in planning, controlling, and executing voluntary movements.